Unit Name

Bagpipers (Silver Era, Tier 3 Special Melee Infantry)


Unit Acquire Method

Unlocked during Season X: Highlanders through seasonal challenge progression—no Honour tree or signaculum required.


Traits

  • Concentration – After playing the same song for 10 s, buffs provided increase by 30%.
  • Encumbered – Movement speed is halved while playing.
  • Highlanders – Leadership cost reduced by 10 during Season X.
  • Noncombatants – Unarmed support unit; if issuing “attack” without playing, the unit disperses to avoid damage.

Skills / Formations

  • Line – Single-rank formation suitable for performances.
  • Dispersed – Loose formation optimal for music safety.
  • Hearts of Bravery – Short cooldown (~5 s); increases nearby allies’ attack by 12% (rising to 16% after 10 s of continuous play).
  • Unbending Spirit – Similar cooldown; increases allies’ defenses by 10% (rising to 13.5% after 10 s).
  • Segue – Grants nearby allies 1 s control immunity plus a song-specific buff for 6 s; cooldown ~25 s.

Tips / Tricks

  • Maintain one song for 10 s to trigger enhanced buffs.
  • Position Bagpipers centrally to maximize aura coverage.
  • Avoid „attack“ command interruptions—they stop music and cause unit dispersion.

Pros / Cons

Pros:
• Powerful morale buffs to nearby frontline units.
• Reduce leadership cost during their seasonal period.
• Maintain buffs briefly after switching songs thanks to “Elation” trait.

Cons:
• Completely noncombatant—cannot fight.
• Restricted movement while playing due to speed penalty.
• Seasonal unit—only available during Season X.


Mastery

❌ No – Bagpipers do not have a Mastery tree.