Unit Name
Bagpipers (Silver Era, Tier 3 Special Melee Infantry)
Unit Acquire Method
Unlocked during Season X: Highlanders through seasonal challenge progression—no Honour tree or signaculum required.
Traits
- Concentration – After playing the same song for 10 s, buffs provided increase by 30%.
- Encumbered – Movement speed is halved while playing.
- Highlanders – Leadership cost reduced by 10 during Season X.
- Noncombatants – Unarmed support unit; if issuing “attack” without playing, the unit disperses to avoid damage.
Skills / Formations
- Line – Single-rank formation suitable for performances.
- Dispersed – Loose formation optimal for music safety.
- Hearts of Bravery – Short cooldown (~5 s); increases nearby allies’ attack by 12% (rising to 16% after 10 s of continuous play).
- Unbending Spirit – Similar cooldown; increases allies’ defenses by 10% (rising to 13.5% after 10 s).
- Segue – Grants nearby allies 1 s control immunity plus a song-specific buff for 6 s; cooldown ~25 s.
Tips / Tricks
- Maintain one song for 10 s to trigger enhanced buffs.
- Position Bagpipers centrally to maximize aura coverage.
- Avoid „attack“ command interruptions—they stop music and cause unit dispersion.
Pros / Cons
Pros:
• Powerful morale buffs to nearby frontline units.
• Reduce leadership cost during their seasonal period.
• Maintain buffs briefly after switching songs thanks to “Elation” trait.
Cons:
• Completely noncombatant—cannot fight.
• Restricted movement while playing due to speed penalty.
• Seasonal unit—only available during Season X.
Mastery
❌ No – Bagpipers do not have a Mastery tree.

