Unit Name

Squires (Silver-era, Tier 3 Buckler Shield Infantry)


Unit Acquire Method

Unlocked via the Heraldic melee infantry tree for 7,500 Honour, or instantly with 20× Squire’s Signaculum


Traits

  • Melee Fighters – Excellent in close-quarters combat.
  • Assault Troops – Deal bonus damage on the initial charge.
  • Shieldbearers – Reduced ranged damage when shields are raised

Skills / Formations

  • Dispersed – Spread formation to mitigate ranged fire.
  • Block – Dense formation boosting front-line durability.
  • Shield Rush – Long charge with high impact; grants defensive bonuses for 10 s post-charge. Cooldown: 40 s
  • Sprint Strike – Short burst charge; Cooldown: 25 s

Tips / Tricks

  • Use Shield Rush to initiate engagements, then maintain Block formation to hold ground.
  • Follow up with Sprint Strike to press advantage or finish off weakened foes.
  • With mastery and veteran upgrades focused on charge, Squires can charge twice in many cases

Pros / Cons

Pros:
• Excellent charge potential and frontline staying power
• Strong defensive synergy after charging
• Accessible elite unit with effective Honour cost efficiency

Cons:
• Specialist in charges only — less effective without cooldowns
• Lacks long-term versatility beyond burst roles
• Mid-ranged vulnerability once cooldowns are unavailable


Mastery âś… Yes