🛡️ Unit Wiki: Elite Javelin Militia (T2)
Unit Name
Elite Javelin Militia
Unit Acquire Method
Unlockable from the Melee Infantry unit tree for 2,000 Honour, or instantly with 20× Javelin Militiaman’s Signaculum.
Traits
- Melee Masters – Highly capable in melee combat.
- Heavy Javelins – Greater stopping power than normal javelins, though less ammo.
- Shieldbearers – Reduced ranged damage while shields are raised.
Skills / Formations
- Dispersed – Loosely spread formation to reduce incoming ranged damage.
- Shield Wall – Compact defensive formation boosting front resilience.
- Column – Narrow formation ideal for charging through fire.
- Throw Javelin – Each soldier throws a javelin at the nearest target; Cooldown: 10 s.
- Directed Throw – Throws a javelin at a designated target; Cooldown: 10 s.
- Charge – Rushes to a location; Cooldown: 35 s.
- Sprint – +15% movement speed for 8 s via veterancy.
Tips / Tricks
- Use Dispersed against heavy ranged volleys to reduce casualties.
- Follow Charge with melee engagement, then switch to Shield Wall to hold position.
- Time Throw Javelin for focus fire and break enemy lines with Charge.
Pros / Cons
Pros:
• Versatile with ranged and melee options
• Good charge capability to disrupt formations
• Resilient frontline presence
Cons:
• Limited ammo supply
• Moderately vulnerable when ammo is depleted
• Dependent on timing for charge and throws
Mastery ✅ Yes
This Chivalric-era unit features an 8-tier Mastery tree, unlocked progressively at higher levels using scrolls. Details below:
Tier | Name | Effect | Required Level | Scrolls Required |
---|---|---|---|---|
I | Sharp Points | +80 piercing damage | 10 | 5× Uncommon Scroll |
II | Pierced | +100 piercing armour penetration | 11 | 10× Uncommon Scroll |
III | Sharp Points II | +80 piercing damage | 11 | 10× Uncommon Scroll |
IV | Pierced II | +100 piercing armour penetration | 12 | 15× Uncommon Scroll |
V | Efficient | Charge action also throws 1 javelin free of ammo cost | 14 | 4× Rare Scroll |
VI | Challenge | +600 armour penetration vs infantry | 14 | 15× Uncommon Scroll |
VII | Marksmen | +600 javelin damage vs cavalry | 16 | 20× Uncommon Scroll |
VIII | Breakthrough | Charge always breaks blocks and briefly concusses heroes | 18 | 6× Rare Scroll |
Let me know if you’d like vetline progression, doctrine builds, or kit crafting details next!



