Unit Name
Squires (Silver-era, Tier 3 Buckler Shield Infantry)
Unit Acquire Method
Unlocked via the Heraldic melee infantry tree for 7,500 Honour, or instantly with 20× Squire’s Signaculum
Traits
- Melee Fighters – Excellent in close-quarters combat.
- Assault Troops – Deal bonus damage on the initial charge.
- Shieldbearers – Reduced ranged damage when shields are raised
Skills / Formations
- Dispersed – Spread formation to mitigate ranged fire.
- Block – Dense formation boosting front-line durability.
- Shield Rush – Long charge with high impact; grants defensive bonuses for 10 s post-charge. Cooldown: 40 s
- Sprint Strike – Short burst charge; Cooldown: 25 s
Tips / Tricks
- Use Shield Rush to initiate engagements, then maintain Block formation to hold ground.
- Follow up with Sprint Strike to press advantage or finish off weakened foes.
- With mastery and veteran upgrades focused on charge, Squires can charge twice in many cases
Pros / Cons
Pros:
• Excellent charge potential and frontline staying power
• Strong defensive synergy after charging
• Accessible elite unit with effective Honour cost efficiency
Cons:
• Specialist in charges only — less effective without cooldowns
• Lacks long-term versatility beyond burst roles
• Mid-ranged vulnerability once cooldowns are unavailable
Mastery âś… Yes




