Working Codes | APAC & EU/NA

EU / NA

New Player Code: S24510

Returning Player: R24510

APAC

New Player Code: S24110

Returning Code: R24110

Official CB Codes

S24CB0919

S24CBRETURN

Alternative Wiki With Active Chat & Helpful Vets:

https://discord.gg/WSzZQTuQXa



Season Summary | Sacrum Romanum


Roadmap Updated – Which Seasons Should You Focus On To Unlock

Season: Legacy of Fire

Zykalian Militia

  • Strong Tier 3 units.
  • Deal area-of-effect fire damage and damage-over-time effects.
  • Inexpensive to deploy.
  • Useful and effective in every campaign and Territory War phase.
  • Requires minimal to no doctrine prerequisites.


Symmachean Stalwarts | Elite Spear Guards

  • Includes a free base unit.
  • The base version features the strongest tank unit as of September 22, 2025, with mastery.
  • The upgraded version is one of the best all-around tank and damage shield units.
  • Easy to doctrine.
  • Versatile Tier 4 unit suitable for various roles.


Symmachean Paladins | Men At Arms [Not Mandatory To Unlock Not Meta Still Viable]

  • Includes a free unit (Men-at-Arms).
  • Men-at-Arms units are the best shock infantry with mastery and a +1 target doctrine (effective even without it).
  • Paladins are exceptionally tanky and provide an area-of-effect team heal.
  • Excellent for beginners due to low doctrine requirements.


Siphonarioi

  • Very strong and consistently relevant special unit in Territory Wars.
  • Strong overall unit.
  • Requires few doctrine dependencies.



Season: Alexander The Great

Slingshot [Not Playable but needed to unlock others]

  • Currently underperforming; potential for future improvements.
  • Features niche mechanics such as dealing blunt damage to artillery with stones.
  • Lacks distinct value or uniqueness in the current meta.

Companion Cavalry

  • Strong cavalry unit ideal for flanking maneuvers.
  • Easy to manage and doctrine.
  • High mobility, providing area-of-effect buffs to both the hero and itself.
  • Capable of high burst damage.


Sunward Phalanx

  • Considered one of the best all-around Tier 5 pike units.
  • Equipped with abilities effective against both infantry and cavalry.
  • Requires specific doctrines, although these are relatively easy to acquire.
  • Large unit size combined with passive shield protection.
  • Highly popular and effective in Territory Wars, ranked battles, and siege scenarios; versatile for multiple combat situations.



Season: Leonidas Glory

Helot Auxiliary [Not Playable but needed to unlock others]

  • Deploys a camp that replenishes ranged units‘ ammunition.
  • Does not participate in combat.
  • Considered low value as ranged units are currently not meta and seldom run out of ammo.


Laconic Javelins

  • Arguably the best javelin-throwing unit.
  • Superior range and throwing arc compared to other spear units.
  • Hits more targets per javelin throw than any other spear unit.
  • Requires no doctrine prerequisites to deal significant damage.

Spartan Chosen

  • Currently the best tank unit in the game, especially in team fights.
  • High damage output (DPS) complemented by strong defensive abilities in its kit.
  • Damage can be shared among allied units.
  • Performs well with minimal doctrine requirements.
  • Widely effective and popular across Territory War, Ranked, Sieges, and PvE content




Season: Dragon Rise

Feathered Crossbows

  • Mastery available.
  • Strong skill kits effective against cavalry and light infantry.
  • Relatively high health for a ranged unit.
  • Deals notable melee damage as well.
  • Easy to doctrine.
  • Well-suited for Tier 3 to Tier 5 meta compositions.


Wuwei Mansion Guard

  • Not currently part of the prime meta.
  • Solid flanking unit.
  • Equipped with self-heal, area-of-effect attacks, and crowd control abilities.
  • Very fast unit and easy to doctrine.
  • Effective in PvE and sieges but not significant in Territory Wars except in niche wall defense roles.



Xuanjia Heavy Cavalry [Not Mandatory To Unlock Not Meta Still Viable]

  • Very strong flanking cavalry unit.
  • Due to its unit kit and veterancy line, effective against impact units with crowd control immunity (CCI) and damage reduction.
  • Has undergone some nerfs but remains viable.
  • Suited for PvE and field battles.
  • Performs well on maps with many straight roads.
  • Doctrines are mandatory for optimal performance.




Season: Silla

Hwarang Archers (Tier 5) [Not Mandatory To Unlock Not Meta Still Viable]

  • Extremely high damage per second (DPS).
  • Very long attack range.
  • Possess a stacking kit that significantly boosts damage based on the number of kills achieved.
  • Can utilize the „Rain Arrow“ doctrine to match the range of Longbowmen, enabling target sniping.
  • Lacks area-of-effect attack skills but compensates with high mobility, block break abilities, and self-healing skills.
  • Considered one of the best ranged units, requiring minimal doctrine prerequisites.




Bonus – Season 3 – Rewards:




How To Start A Season

What do you need for the perfect season start?

Proper use of resources | Use Slider

  • Buy out all EXP-Tokens
  • Buy out all Seasonal Gear (Gives standard +8 Leadership per Gear Piece)
  • Buy out all purple schematics (as long as you have the tokens)
  • Buy out all Doctrine Chests for your Units & missing Doctrines


  • If you buy the battlepass (1000 Souvereigns) you get permanent 50% more glory per level
  • The Battlepass itself gives you many goodies, Epic Hero Schematics, Blades (currency) and more
  • A small Bonus is „Guild Gift“ which gives you some extra goodies and with luck better rewards



At the beginning of each season, it is divided into different phases.

Each phase (see below) has its own rules:

First Phase:

  • Only Tier 1–3 units
  • No armor bonuses or set bonuses active

Second Phase:

  • Only Tier 1–4 units
  • Armor set bonuses are active | No crafted bonuses

Third Phase:

  • All units available
  • All armor set and crafted bonuses active
  • No more restrictions


To ensure a successful, smooth, and cost-efficient start, we suggest the following:

To keep it short:

Muskets are the best, simplest, and strongest hero class in the first phase.
Almost every unit burns, takes extra fire damage, and all of your abilities apply either AoE damage or CC/burn effects.

An alternative would be the Longbow, but it is less efficient than the Bomb Musket, since it mainly deals single-target damage.

For the first phase units, we have listed below the best, most cost-efficient, and effective options. Nearly all of these units remain useful in later phases as well.

In the blue Tier 1–3 phase, burn effects, AoE poison, and debuffs are especially valuable, making ranged and Rattan units excellent choices — alongside cavalry.


.

Your first goal should be to push to level 50.
This unlocks all seasonal runes (Hero).

To reach this quickly, save all your weekly quests and activate them right at the season start.

Bandit Raids should always be played every week (5x limit), ideally with the maximum EXP boost available to you.

Fief Quests also provide additional hero experience.

There are also EXP books, but they are not worth mentioning — too rare and with only minimal effect.


Last Tipp: Your Best Friend


PTR PATCHES & BUFFS / NERFS







Coming Soon


Coming Soon


Coming Soon