Summary
Demesne Arquebusiers are a tier-3 Silver Era ranged infantry unit equipped with early firearms (arkebusen), delivering devastating armor-piercing volleys. Though their reload time is lengthy, their firepower excels at shredding heavy infantry and disrupting enemy formations.
Unit Overview
- Role: Silver Era ranged infantry specializing in musket volleys for high burst armor penetration.
- Era & Tier: ★★★ Silver Era, Tier III in the Ranged Infantry tree.
- Leadership & Count: 175 leadership, 24 models per unit.
Abilities & Orders
- Volley Fire (Order): Fires a powerful mass volley of musket shots at a target area (upcoming mastery not live yet!!!)
- Hold Fire (Order): Suspends firing to steady aim
Strengths & Weaknesses
Strengths:
- Exceptional armor penetration, ideal for softening heavy infantry and cavalry.
- High burst damage in concentrated volleys.
Weaknesses:
- Very slow reload and rate of fire creates dangerous windows of vulnerability.
- Vulnerable to fast skirmishers and light cavalry during reload phases.
- Requires support from other units to guard flanks and maintain firing lines.
Tactics & Tips
- Focused Bursts: Use Hold Fire before engagements to maximize penetration on priority targets (heroes, heavy infantry).
- Anchor Defensive Lines: Deploy behind shields or fortifications, timing volleys as enemies approach.
Counters & Mitigation
- Skirmishers & Mounted Archers: Fast ranged units can harass Arquebusiers during reload delays.
- Shock Cavalry: Lancers and Cataphracts exploit the lengthy reload to close distance swiftly.
- Area-Choke Abilities: Flaming Arrows or fire bombs punish clustered Arquebusiers, forcing them to break formation.
Quick-Reference Card
- Type: Ranged Infantry (Silver, Tier III)
- Leadership: 175 | Count: 24
- Orders: Volley Fire (heavy burst), Hold Fire
- Passive:
- Strengths: High AP burst, melee deterrent
- Weaknesses: Slow reload, vulnerable to skirmishers
- Synergy: With any frontline
- Counters: Skirmishers, shock cavalry, fire AoE



