Labor determines your gathering efficiency. A standard war band has approximately 22 labor power, which can be increased to 70+ or more with specialized farming units
Requisition Orders can bypass normal collection restrictions and work beyond daily gathering limits
Gathering Location
Access Frequency
Cost
Tax
Own House Territory
3x daily
Bronze
None
Allied House Territory
2x daily
Bronze
Leading house setting depends
Neutral Faction Territory
1x daily
Bronze
Leading house setting depends
Hostile Faction Territory
Prohibited
Bronze
Leading house setting depends
Weekly Gathering Limit: 100 nodes per week
Fief Types & Resource Nodes
Fief Type
Purpose
Resource Availability
Capital
Unit kit and artillery crafting
None (only standard log farm)
Forts
Defensive Fief – Blocking paths
Limited nodes
Cities
Quest hub, crafting
High activity
Villages
Resource gathering
Main resource nodes
Gathering Strategy
Key Principle: Each resource node has a chance to provide unique exotics. Prioritize collecting exotics and discard regular materials when wagon is full to maximize inventory space and reduce travel time back to capital
Technology Experience
Technology XP is earned during resource gathering and can be spent in the unit window to upgrade gathering capabilities, increasing both resource and exotic collection amounts
Material Crafting
Materials are refined at the Refinery Overseer. All raw resources (gray, green, blue, purple) can be used to craft the same material type; grade only affects the quantity needed.youtube
Material Grade
Requirements
Use Case
Low Grade
Raw resources + Silver
Basic crafting
Blue Grade
Raw resources + 1 Exotic + Silver
Mid-tier quests
Purple Grade
Raw resources + 2 Exotics + Silver
High-tier quests
Unit Kit Crafting
Blue unit kits are crafted at the Capital (available regardless of house ownership). Each kit requires different materials in varying quantities. When crafting purely for quests, identify the most cost-effective kits to produce
Fief Quests Overview
Fief quests generate building materials needed to maintain and upgrade fiefs for your house or alliance. Focus primarily on city quests as they provide greater alliance bonuses
Weekly Quest Limit: 20 fief quests maximum per week (total, you can repeat the same quests daily)
City Level Bonuses
City Level
Unlocked Crafting
Building Material Benefit
Level 5
Certain purple unit kits or blue artillery
Standard
Level 6
Certain gold unit kits
Increased
Level 7
Certain types of purple artillery
Maximum
Priority Quest Types
Since only 20 quests per week are possible, strategically prioritize high-value quests
Artillery Upgrade Quests
Quest Type
Exchange Rate
Benefit
Territory Restriction
Artillery Upgrade
3 Blue → 1 Purple
Critical for territorial warfare
Can be done in any territory
Unit Kit Upgrade Quests
Exchange Rate
Output
Benefit
10 Blue Unit Kits
1 Purple Unit Kits or valuable Guild Chest
Mid-tier upgrade
6 Purple Unit Kits
1 Gold Unit Kit
Premium upgrade
Building Material Quests
More expensive quests reward greater amounts of building materials. Focus on highest-payout quests first
Acceptable Requirements:
Raw resources
Exotics
Refined materials
Rebel kits
Crafted unit kits
Any completed fief quest is better than none
Quest Management
Open the world map (press M) before starting quests to see weekly quest availability
Each quest has a maximum completion limit per week
Adjust strategy based on fief level bonuses and quest availability
Quest Rewards
Completing fief quests for building materials awards house gift chests or mercenary gift chests.
Reward Item
Quantity
Bronze
Variable
Silver
Variable
Honor
Variable
Armor Schematics
Variable
Armor Crafting Materials
Variable
Unit Kits
Variable
Artillery
Variable
Open World Resources Gathering Guide
Resource Types Overview
Resource Type
Description
Usage
Quality Tiers
Timber
Wood logs from logging camps
Crafting materials
Common, Uncommon, Rare, Epic (Tiers I-IV)
Stone
Stone blocks from quarries
Crafting materials
Common, Uncommon, Rare, Epic
Copper Ore
Ore from copper mines
Crafting materials
Common, Uncommon, Rare, Epic
Iron Ore
Ore from iron mines
Crafting materials
Common, Uncommon, Rare, Epic
Cotton Fiber
Fiber from cotton fields/farmlands
Crafting materials
Common, Uncommon, Rare, Epic
Hides
Animal skins
Crafting materials
Common, Uncommon, Rare, Epic
Food
Grain from farms
Troop army upkeep
No tiers (direct use)
Unit Mounts
Horses from stables/stud farms
Cavalry mounts
Green – Blue – Purple (+camels)
Regional Exotic Resources
Exotic Material
Base Resource Type
Region(s)
Notes
Minium
Copper Ore
Ostaria
Regional unique
Yew
Timber
Ostaria, Ungverija
High-tier timber
Cloud Cotton
Cotton
Liangyun (SE)
Rare regional fiber
Bison Hide
Hides
Ungverija (SW)
Rare regional hide
Tungsten
Iron Ore
Maoyang (NE)
High-tier ore
Chrysoberyl
Stone
Anadolou
Mineral exotic
Larch
Timber
Maoyang, Liangyun
High-tier timber
Naphta
All resources
Borderlands
Universal exotic
Mountain variants
Various
Borderlands
Multiple types (cotton, phosphorous, fur, etc.)
Dragon Gunpowder
All resources
Longting
Universal exotic
Laterite
Iron Ore
Longting
Regional unique
Requisition Orders
Aspect
Description
Usage
Bypasses taxes and daily gathering limits
Source
Earned from daily quests
Effect
Does not consume daily yield allowance for nodes
Usage Restriction
One requisition per site per day
Gathering Process
Step
Description
1. Travel
Go to resource node on open world map
2. Select Action
Choose “Gather” to use daily yield or “Requisition” to use requisition order
3. Gathering Time
Units gather for ~20 seconds (~10 seconds at stables)
4. Depositing
Resources automatically added to wagon inventory
PvP & Safety Strategies
Risk
Mitigation Strategy
Player Raiders
Assume potential ambush; avoid predictable paths
Channel Choice
Switch to low-population lines to avoid gankers
Mobility
Keep wagons light and fast mounts ready for quick escape
Escort
Bring one combat unit or ally to defend against attackers
Resource Safety
Offload regularly at nearby towns (with market) or supply dumps
Refining Resources
Raw Resource
Refined Material
Refinery Location
Use Case
Timber
Lumber
Refinery Overseer
Crafting unit kits , Arty etc.
Ore (Copper/Iron)
Ingots
Refinery Overseer
Crafting unit kits , Arty etc.
Cotton Fiber
Fabric
Refinery Overseer
Crafting unit kits , Arty etc.
Hides
Leather
Refinery Overseer
Crafting unit kits , Arty etc.
Tier Requirements for Refining
Material Grade
Fief Level Requirement
Exotic Material Requirement
Remarks
Common (Green)
Any
None
Basic crafting materials
Uncommon (Blue)
Level 4+
Some uncommon exotics
Mid-tier materials
Rare (Purple)
Level 5+
Rare or epic exotics
High-tier materials
Epic
Level 6+
Multiple epic exotics
Highest-tier advanced crafts
Note: Food and horses are not refined and used directly for troop upkeep.