Open World

Fief Quests

Fief Quests Guide – Conqueror’s Blade

Gathering Units

Unit NameCostKey BenefitsLabor Doctrine Benefit
WatchmenLow (Unit Tree)Increased resource collection, lower food consumptionYes
WoodcuttersLow (Unit Tree)Increased resource collection, lower food consumptionYes
Serfs (BEST)Low (Unit Tree)Increased resource collection, lower food consumptionYes
Farmer MilitiaLow (Unit Tree)Increased resource collection, lower food consumptionYes
Spear MilitiaLow (Unit Tree)Increased resource collection, lower food consumptionYes

Labor & Gathering Efficiency

Labor determines your gathering efficiency. A standard war band has approximately 22 labor power, which can be increased to 70+ or more with specialized farming units

Requisition Orders can bypass normal collection restrictions and work beyond daily gathering limits

Gathering LocationAccess FrequencyCostTax
Own House Territory3x dailyBronzeNone
Allied House Territory2x dailyBronzeLeading house setting depends
Neutral Faction Territory1x dailyBronzeLeading house setting depends
Hostile Faction TerritoryProhibitedBronzeLeading house setting depends

Weekly Gathering Limit: 100 nodes per week

Fief Types & Resource Nodes

Fief TypePurposeResource Availability
CapitalUnit kit and artillery craftingNone (only standard log farm)
FortsDefensive Fief – Blocking pathsLimited nodes
CitiesQuest hub, craftingHigh activity
VillagesResource gatheringMain resource nodes

Gathering Strategy

Key Principle: Each resource node has a chance to provide unique exotics. Prioritize collecting exotics and discard regular materials when wagon is full to maximize inventory space and reduce travel time back to capital

Technology Experience

Technology XP is earned during resource gathering and can be spent in the unit window to upgrade gathering capabilities, increasing both resource and exotic collection amounts

Material Crafting

Materials are refined at the Refinery Overseer. All raw resources (gray, green, blue, purple) can be used to craft the same material type; grade only affects the quantity needed.youtube​

Material GradeRequirementsUse Case
Low GradeRaw resources + SilverBasic crafting
Blue GradeRaw resources + 1 Exotic + SilverMid-tier quests
Purple GradeRaw resources + 2 Exotics + SilverHigh-tier quests

Unit Kit Crafting

Blue unit kits are crafted at the Capital (available regardless of house ownership). Each kit requires different materials in varying quantities. When crafting purely for quests, identify the most cost-effective kits to produce

Fief Quests Overview

Fief quests generate building materials needed to maintain and upgrade fiefs for your house or alliance. Focus primarily on city quests as they provide greater alliance bonuses

Weekly Quest Limit: 20 fief quests maximum per week (total, you can repeat the same quests daily)

City Level Bonuses

City LevelUnlocked CraftingBuilding Material Benefit
Level 5Certain purple unit kits or blue artilleryStandard
Level 6Certain gold unit kitsIncreased
Level 7Certain types of purple artilleryMaximum

Priority Quest Types

Since only 20 quests per week are possible, strategically prioritize high-value quests

Artillery Upgrade Quests

Quest TypeExchange RateBenefitTerritory Restriction
Artillery Upgrade3 Blue → 1 Purple Critical for territorial warfareCan be done in any territory

Unit Kit Upgrade Quests

Exchange RateOutputBenefit
10 Blue Unit Kits1 Purple Unit Kits or valuable Guild ChestMid-tier upgrade
6 Purple Unit Kits1 Gold Unit KitPremium upgrade

Building Material Quests

More expensive quests reward greater amounts of building materials. Focus on highest-payout quests first

Acceptable Requirements:

  • Raw resources
  • Exotics
  • Refined materials
  • Rebel kits
  • Crafted unit kits

Any completed fief quest is better than none

Quest Management

  • Open the world map (press M) before starting quests to see weekly quest availability
  • Each quest has a maximum completion limit per week
  • Adjust strategy based on fief level bonuses and quest availability

Quest Rewards

Completing fief quests for building materials awards house gift chests or mercenary gift chests.

Reward ItemQuantity
BronzeVariable
SilverVariable
HonorVariable
Armor SchematicsVariable
Armor Crafting MaterialsVariable
Unit KitsVariable
ArtilleryVariable

Open World Resources Gathering Guide

Resource Types Overview

Resource TypeDescriptionUsageQuality Tiers
TimberWood logs from logging camps Crafting materialsCommon, Uncommon, Rare, Epic (Tiers I-IV)
StoneStone blocks from quarries Crafting materialsCommon, Uncommon, Rare, Epic
Copper OreOre from copper mines Crafting materialsCommon, Uncommon, Rare, Epic
Iron OreOre from iron mines Crafting materialsCommon, Uncommon, Rare, Epic
Cotton FiberFiber from cotton fields/farmlandsCrafting materialsCommon, Uncommon, Rare, Epic
HidesAnimal skinsCrafting materialsCommon, Uncommon, Rare, Epic
FoodGrain from farmsTroop army upkeepNo tiers (direct use)
Unit MountsHorses from stables/stud farmsCavalry mountsGreen – Blue – Purple (+camels)

Regional Exotic Resources

Exotic MaterialBase Resource TypeRegion(s)Notes
MiniumCopper OreOstariaRegional unique
YewTimberOstaria, UngverijaHigh-tier timber
Cloud CottonCottonLiangyun (SE)Rare regional fiber
Bison HideHidesUngverija (SW)Rare regional hide
TungstenIron OreMaoyang (NE)High-tier ore
ChrysoberylStoneAnadolouMineral exotic
LarchTimberMaoyang, LiangyunHigh-tier timber
NaphtaAll resourcesBorderlandsUniversal exotic
Mountain variantsVariousBorderlandsMultiple types (cotton, phosphorous, fur, etc.)
Dragon GunpowderAll resourcesLongtingUniversal exotic
LateriteIron OreLongtingRegional unique

Requisition Orders

AspectDescription
UsageBypasses taxes and daily gathering limits
SourceEarned from daily quests
EffectDoes not consume daily yield allowance for nodes
Usage RestrictionOne requisition per site per day

Gathering Process

StepDescription
1. TravelGo to resource node on open world map
2. Select ActionChoose “Gather” to use daily yield or “Requisition” to use requisition order
3. Gathering TimeUnits gather for ~20 seconds (~10 seconds at stables)
4. DepositingResources automatically added to wagon inventory

PvP & Safety Strategies

RiskMitigation Strategy
Player RaidersAssume potential ambush; avoid predictable paths
Channel ChoiceSwitch to low-population lines to avoid gankers
MobilityKeep wagons light and fast mounts ready for quick escape
EscortBring one combat unit or ally to defend against attackers
Resource SafetyOffload regularly at nearby towns (with market) or supply dumps

Refining Resources

Raw ResourceRefined MaterialRefinery LocationUse Case
TimberLumberRefinery OverseerCrafting unit kits , Arty etc.
Ore (Copper/Iron)IngotsRefinery OverseerCrafting unit kits , Arty etc.
Cotton FiberFabricRefinery OverseerCrafting unit kits , Arty etc.
HidesLeatherRefinery OverseerCrafting unit kits , Arty etc.

Tier Requirements for Refining

Material GradeFief Level RequirementExotic Material RequirementRemarks
Common (Green)AnyNoneBasic crafting materials
Uncommon (Blue)Level 4+Some uncommon exoticsMid-tier materials
Rare (Purple)Level 5+Rare or epic exoticsHigh-tier materials
EpicLevel 6+Multiple epic exoticsHighest-tier advanced crafts

Note: Food and horses are not refined and used directly for troop upkeep.

Gathering Unit Optimization

Unit TypeReason to UseTips
SerfsHighest labour stat and veterancy gainsTrain multiple units, level evenly for max yield
Other UnitsSupplement labour poolKeep balanced veterancy levels

Technology & Doctrine Bonuses

Upgrade TypeEffectUnlock Level
Agricultural Technology TreeDoubles exotic drop ratesUnit level 100
Labour DoctrineAdds bonus labour per soldierHigher doctrine tiers