Item TypeSubcategories / ExamplesDescriptionAcquisition Methods
Hero EquipmentWeapons: Longsword, Spear, Bow, Halberd, etc.• Armor: Helmet, Breastplate, Greaves, BracersGear your hero wears to boost attack, defense, vitality, etc. Qualities range from Common → Legendary. Some pieces are bound (soulbound) and others unbound (tradeable).Crafting in city/Fief workshops using materials + Bronze (for bound) or Silver (for unbound)• Drops from PvE (Expeditions, elite bosses)• Market purchases with Silver from other players
Crafting MaterialsRaw: Iron Ore, Copper Ore, Wood, Stone, Leather, Cotton, Food• Refined: Steel Ingots, Treated Wood, Tanned Leather, Patterned ClothBase resources needed for all crafting (equipment, artillery, kits). They come in tiers (Common → Epic).Gather world resource nodes (mines, forests, quarries, farms)• Refine raw into higher-tier materials in Fief workshops• Buy on the Market with Silver
ArtilleryBallista, Cannon, Mortar, Hwacha, Organ Cannon (various calibers/qualities)Consumable siege weapons you deploy in battles. Stats (damage, accuracy) improve with quality. Are unbound (tradeable) and bound (non tradeable).Craft at the Gunsmith in a sufficiently upgraded Fief (materials + Silver)• Market purchases with Silver• Occasional event or expedition rewards | Cash Shop
Unit KitsMilitia Kit, Infantry Kit, Cavalry Kit, Siege Kit (one per unit type/tech tier)Supplies used to replenish your troops after a battle. Higher-tier kits cost more materials and Silver. All are unbound.Craft at the Armourer in a Fief (materials + Silver)• Market purchases with Silver• Daily/Weekly or event reward crates
Mounts & Mount SkinsMount Types: Bay, Brunellus, Night Charger, etc.• Attire (skins): Armor sets that change appearance onlyHorses increase movement speed and have their own stats. Skins are purely cosmetic and do not affect performance.Horse Seller in the capital (resource or Silver trades)• Fame Store (spend Fame earned from activities)• Login rewards (first 7 days give free mounts)• Events and Season Pass for special mounts
Cosmetic ItemsHero outfits, Weapon skins, Unit attire, Mount attire, EmotesChange appearance only; no gameplay impact. Cosmetic items are almost always account-bound and not tradeable.Premium Shop with Sovereigns (cash currency)• Battle Pass rewards and leveling• Attire Crates opened with keys earned via quests/events• Seasonal stores (spend season tokens or Blades)• Occasional Twitch drops or community events
Enhancement ItemsDoctrines: Insignias for units (attack, defense, special effects)• Runes: Socketed into hero gear for seasonal bonusesDoctrines permanently boost unit stats; obtained and upgraded via Doctrine Alchemy. Runes grant hero bonuses each season and reset at season start.Doctrine Excavation: Spend Treatises (obtained in expeditions or from market) to unearth random Doctrines• Doctrine Alchemy: Sacrifice Doctrines to craft new ones• Season Level progression for Runes (no direct purchase)
Rebel Camps & LootBandit camps, Rebel outpostsOpen-world NPC camps defended by elite “rebels.” Clearing them yields a mix of currencies, crafting materials, chests, schematics, and sometimes gear.• Travel the world map and defeat camps solo or in groups• Loot chests and gather dropped items
Fief Quests & Quest ItemsProvince tasks (resource delivery, siege support), quest items like Requisition Tokens, Special OrdersDaily/weekly quests tied to your Fiefs. You submit required quest items (resources or special tokens) to earn rewards: currencies, materials, doctrine fragments, etc.• Accept quests via the Fief interface• Produce or gather required items (craft or harvest)• Turn in at Fief quest board• Rewards include Bronze, Silver, Ehre (Honour), Fame, occasionally Schematics
ChestsVaults, Supply Crates, Event ChestsContainers scattered in the world or given as rewards. They drop randomized loot: materials, schematics, currencies, cosmetic keys, Treatises, etc.• Found in Rebel Camps, Raider Camps, and special map locations• Awarded as Expedition or conquest rewards• Opened with keys earned via daily/seasonal missions or bought with Sovereigns
SchematicsGreen (no Set bonus -> Blue (Set Bonus -> Purple (Class specific Set Bonus)Items that allow you to craft the gear at the Smith• Dropped in chests and Rebel Camps• Rewarded by Fief Quests or seasonal events• Occasionally sold in the Market with Silver | Ranked reward, Triumph Shop, Sieges (all PvP modes mostly), sometimes Cash Shop and Events
Special Items (Requisition Tokens, Treatises, etc.)Requisition Tokens, Doctrine Treatises, Unit Dolls, Honor RequestsMiscellaneous utility items used for Fief development (Requisition Tokens), doctrine excavation (Treatises), or special unit recruitment (Unit Dolls).• Earned via Fief Quests, supply crates, or event challenges• Traded on the Market (where tradable)• Sometimes available in seasonal or premium shops

Currencies

CurrencyHow to EarnUsagePurchasable with Real Money?
BronzeDropped in nearly all activities: PvP/PvE battles, daily/weekly quests, world exploration, login rewards.Everyday transactions: crafting bound equipment, refilling kits, crafting fees, marketplace listing fees, NPC services.No (Only via Events with cash option)
SilverRewards from weekly quests (e.g., Expeditions), Territory Wars, selling items on the Market, rare chest drops.Craft unbound gear/artillery/kits, buy/sell on the Market, pay for refining and premium workshop recipes.No (indirectly via selling cash-bought items and Cash Store Bundles)
Honour (Ehre)PvP/PvE performance capped per week, plus Fief Quests and events & Chests.Unlocking and upgrading unit types in the tech tree, purchasing limited items in the Honour Store, sometimes Unit Challenge VouchersNo (Cash Bundle for Souvs not worth it but possible)
SovereignsOnly via real-money purchase in the Premium Shop (e.g., € for Sovereign packs).Buying cosmetics, premium time, Battle Pass skips, storage expansions, and convenience items.Yes
Season Tokens (Triumph)Earned by completing Season Challenges, Battle Pass levels, and seasonal matches.Spend in the seasonal store on exclusive skins, emotes, mounts, etc. Tokens DONT expire at season’s endNo
BladesPersistent token earned through Battle Pass.Exchange in the Blades Store for cosmetics from any past season.No

How Items and Currencies Interact

  1. Crafting Economy:
    • All major gear (weapons, armor, artillery, kits) requires both crafting materials and a currency (Bronze for bound, Silver for unbound).
    • Gathering/refining materials and stockpiling Bronze/Silver are prerequisites to improving your war machine.
  2. Player Market:
    Unbound items are traded for Silver. Players with surplus materials craft and sell; others buy.
    • Bronze is non-tradeable—every player must earn it themselves—so high-tier gear markets hinge on Silver.
  3. Premium vs. Gameplay Rewards:
    Sovereigns unlock purely cosmetic or convenience items—no direct PvP advantage.
    • Battle Pass and seasonal systems offer cosmetics and sometimes keys/tokens, but core progression (units, gear) uses in-game currencies.
  4. Seasonal Loop:
    Season Tokens buy from seasonal shop (resets every season)
    Blades allow deferred purchase of legacy cosmetics, creating an evergreen shop for past seasons and current one.
  5. Special Items & Fief Growth:
    Requisition Tokens, Treatises, etc., feed your Fief’s development (fort upgrades, doctrine excavation).
    • Fief Quests not only grant standard currencies but also unique items that accelerate crafting, unit unlocks, or siege capabilities.