Certainly! Here’s a concise guide to the Coutiliers, a Tier 2 (Chivalric Era) lancer cavalry unit in Conqueror’s Blade.(conquerors-blade.fandom.com)
🛡️ Unit Overview
- Type: Lancer Cavalry
- Era: Chivalric (T2)
- Leadership Cost: 110
- Unit Size: 19 soldiers
- Damage Types: Primarily Piercing
- Defensive Stats: Weak
Coutiliers are swift lancer cavalry, ideal for early-game flanking maneuvers and disrupting light infantry formations. Their charge ability is available from the outset, making them effective for quick strikes
⚙️ Traits & Formations
Traits:
- Chargers: Each 1.5 seconds of charging increases damage and speed by 20%, stacking up to 3 times.
- Swift: Enhanced movement speed for rapid engagements.
Formations:
- Dispersed: Reduces vulnerability to ranged attacks.
- Line: Optimized for frontal assaults.
- Wedge: Breaks through enemy lines effectively.
🛠️ Unit Orders
- Charge (35s cooldown): Initiates a powerful charge, dealing significant damage to enemies in the path.
📈 Veterancy Paths

📜 Recommended Doctrines

🧠 Tactical Applications
Offensive Strategies:
- Flanking Maneuvers: Utilize their speed to attack enemy sides or rear.
- Disruption: Target enemy ranged units or artillery to disrupt formations.
Defensive Strategies:
- Counter-Charge: Respond to enemy cavalry charges effectively.
- Support: Assist in breaking enemy lines during assaults.
Their agility allows adaptation to various battlefield scenarios, making them valuable in both offensive pushes and defensive holds.
🔄 Comparison with Similar Units
Compared to Ironcap Scout Cavalry, which are faster but lack an initial charge ability, Coutiliers offer immediate offensive potential with their built-in charge.
🎯 Final Thoughts
Coutiliers are an effective T2 cavalry unit, offering a balance of speed and offensive capability. Their early access to a charge ability makes them a valuable asset in early-game strategies. Investing in appropriate veterancy paths and doctrines will enhance their battlefield performance.(Reddit)