Dazed | Light stagger; interrupts actions; ends on dodge roll or skill. |
Stunned | Full CC (1–3s); canceled by stagger or skill. |
Knockback | Pushes target back, disrupts formations. |
Knockdown | Renders target helpless briefly (1–2s); cancelable by skill. |
Blinded | Reduces accuracy and possibly mobility. |
Slowed | Reduces movement speed (can stack). |
Braced | Formation buff; resist charge and knockback. |
Bleed | DoT – cannot be removed. |
Poison | DoT – removable via Heal. |
Burn | Fire DoT – ends with dodge roll. |
Buff | Temporary stat increase (damage, armor, etc.). |
Debuff | Temporary stat reduction to target. |
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