Kurak Castle Siege Guide – Conqueror’s Blade

General Overview:
Kurak Castle is a classic uphill siege map with tight choke points and deadly artillery positions. Attackers must push from a lowland staging area through multiple layers of defense into a heavily fortified central keep. This map rewards coordination and strong unit compositions.

Key Features:

  • Two initial siege tower lanes (Left and Right)

Attacker Strategy:

  1. Siege Phase:
    • Push siege towers ASAP; right tower usually safer but longer path.
    • Put Anti Cav into the main gate, stop sally before it happens
    • Ladder placement on the far sides can provide early access and split pressure.
  2. Wall Control:
    • Once towers land, focus on clearing walls from one side—left usually offers better control over central gate.
    • Go Sneak B cap if you can to split enemy forces.
    • If you can, use heavy AOE units or quick range to clear middle gate.
  3. Gate Breach and Supply Control:
    • After wall control, rush B and supplies -> Onto Walls
    • Use supply to rotate in key units | Depending on your team choice, you will go over the walls or supply push.
    • Secure flanks with anti cav before moving into final base.
  4. Final Push:
    • Split push up staircases or send a rotation around the outer path.
    • Shield units lead, range follows and cav breaks the defense line.
    • Don’t stack mid—flank pressure is key.

Defender Strategy:

  1. Wall Defense:
    • Roam around the walls and kick ladders / kill climbing heroes
    • In normal cases, you abandon A and go straight for end cap, in case you defend A take rush units and try to counter push the enemy whenever they gather for a push on the walls towards middle gate roof
  2. Final Hold:
    • Layered defense on stairs—use terrain to stagger enemy push.
    • Rotate between top and courtyard to deny foothold.
    • Use cav whenever enemy is pushing the end cap and flank
    • Use AOE range whenver enemy is trying to stack

Common Mistakes:

  • Attackers not securing both sides of the wall—allowing flank reinforcements.
  • Defenders overextending on outer walls.
  • Not reinforcing stair flanks in final base.

Recommended Units:

  • Attack: Iron Reapers, Sparta, Hawarang Archers, Canons/Falcos lot of cav for already ongoing pushes
  • Defense: Shenji Grenadiers, Anti cav, canons, quick infantry, tons of cav

Tips:

  • Don’t rush mid—Kurak punishes direct assaults. Use trebs and pressure multiple angles.
  • Rotate fast and coordinate wall breaches to split defender attention.
  • Defenders should always be thinking about the next fallback line. Don’t get wiped.

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