Mapguide – Augolia

Augolia Siege Map Guide – Conqueror’s Blade

General Overview:
Augolia is a large fortress-style map with strong layered defenses and a central courtyard that becomes the focal point of battle. The attacking side must break through a sequence of outer defenses to reach the final capture point. Augolia is known for its intense gate fights and brutal final hold.

Key Features:

  • High defensive battlements and murder holes

Attacker Strategy:

  1. Siege Phase:
    • Deploy siege towers early and protect them—especially the left tower which offers better elevation options [Towards Point B]
    • Use culverins and mortars to pressure defenders on walls [Focus Enemy Artillery + Canon units]
    • Deploy ladders on far-left and far-right flanks to split defender attention. Your Goal is to reach the walls and kill enemy artillery / Special units to make towers reach the walls.
  2. Breach Phase:
    • After towers land, swarm the walls with fast units, bring special units for blob fights or heavy range DPS (Silla T5)
    • Break the breach between B and C (Gate House)
    • Option 1) You climb the walls on B and go for D Supply
      Option 2) You fight trough the breach and go C or D
      Option 3) You play a mix and sneak on D cap
  3. Final Push:
    • Use shield units to anchor the frontline, use heavy range to focus the enemy deff boxes and wipe out their specials
    • Bring in push units, use the trebs for main stairs (enemy spawn)
    • Use your cav from the side, endcap is a free field no obstacles 

Defender Strategy:

  1. Wall Defense:
    • Use long-range artillery and jump down near towers to delay siege towers.
    • Set up fast infantry with burst potential to kill enemy heroes reaching the top before they can wipe artillerly and special units
    • Kick ladder is the best way to keep walls safe, take care once the enemy reaches the ladder top he can treb your units
  2. Gate Defense:
    • Fortify one gate with shields and artillery—bait attackers to overcommit.
    • Use murder holes and deathboxes to suppress attackers at choke points.
    • Be ready to fall back before full wipe.
  3. Courtyard Defense:
    • Set up kill zones with range and flames at gate entrance combined with shields and anti cav
    • Use your supply points to quickly change to stationary / fast units whatever is in need at that point
    • Rotate to supply point if it’s taken—don’t allow free rein behind your lines.

Common Mistakes:

  • Attackers overcommitting to one breach and getting flanked.
  • Defenders staying too long on walls and getting wiped (after B point is clearly taken) + DONT STAY ON A, YOU DONT DEFEND A!!!!!!
  • Ignoring side ladders which allow dangerous backcaps.

Recommended Units:

  • Attack: Heavy infantry, Cav for C/D and range for Breach / Endcap phase
  • Defense: Shenji Grenadiers (walls), burst units, fast infantry, cavalary for long path charges, range for C and Endcap

Tips:

  • Attackers should rotate pressure between gates and walls to exhaust defenders.
  • Defenders must conserve units for the final hold—don’t lose your best early.
  • Use voice comms or pings to coordinate flanks and reinforce chokepoints.

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