Patch Notes 29.05.2025 | https://www.conquerorsblade.com/en/news/1496/
1. Units Balance Adjustments
Polearm Infantry Brace Weapons Adjustment:
Imperial Pike Guards, Pike Militia, Demesne Pikemen, Village Watchmen:
Brace attack range remains unchanged, but now initiates attacks early as enemies approach the attack range.
Brace attack’s speed boost damage cap increased by 300%. Minimum speed affected by speed boost increases from 4m/s to 9m/s.
Modao Battalion:
Number of targets for brace attacks in Modao Defence changed from 2 to 4, with a speed boost damage cap increase of 200%. Minimum speed affected by speed boost increases from 2m/s to 9m/s.
Under Modao March, the number of targets for Stab/Slash/Push attacks changes from 2/3/1 to 3/3/3.
Carnage’s number of targets per attack segment when contacting enemies changes from 2 to 3.
Fortebraccio Pikemen:
Brace attack Speed boost damage cap increased by 300%. Minimum speed affected by speed boost increases from 5m/s to 9m/s.
Demesne Pikemen:
Added [Block Formation], where units will enter brace state upon forming up.
Imperial Pike Guards:
Initial health increased from 6884 to 7247.
[Advance] Piercing Damage coefficient increased from 62% to 80%.
[Advance] cooldown reduced from 50 seconds to 35 seconds, with a 30% increase to all defenses during the skill duration.
Palace Guards:
Adjusted [For The Power!] skill attack method: units will first charge towards the enemy, then use Shield Bash upon approaching.
[For The Power!]’s slashing damage coefficient increased from 80% to 100%, blunt damage coefficient increased from 80% to 100%, and attacks will no longer be deflected when blocked.
Every enemy killed by [For The Power!]’s shield bash attack reduces [Guard The Throne]’s cooldown by 0.8 seconds.
Imperial Spear Guards:
Maximum unit size increased from 32 to 40.
Mastery Node 5: Health recovery increased from 40 health per second to 1% of maximum health per second.
Mastery Node 6: Damage reduction from 5-star units increased from 200 to 400.
Mastery Node 7: Damage reduction from Cavalry increased from 200 to 400.
Spear Sergeants:
Initial health increased from 7260 to 8508.
Piercing damage increased from 978 to 1181.
Maximum unit size increased from 32 to 40.
Adjusted [Cover Commander] combat style: leveraging the spear’s length for more aggressive attacks to enhance attack efficiency, which now reduces enemies’ penetration values by 10% per hit, stacking up to 5 times.
During [Cover Commander], maximum movement speed increased from 5.2 to 7, with added block effects during movement and attack.
Symmachean Stalwarts:
Maximum health increased from 7252 to 8432.
Piercing damage increased from 1003 to 1237.
Maximum unit size increased from 32 to 40.
The damage reduction effect during successful blocks in brace state temporarily increased from 12% to 30%, with life recovery effects boosted from 7% to 9%.
The brace attack’s range remains unchanged, but the attack will be launched early as enemies are about to enter the attack range.
Imperial Javelineers:
Initial health increased from 6405 to 7035.
Initial ammo amount increased from 90 to 120.
Initial piercing damage increased from 1123 to 1201.
Javelin attack piercing damage coefficient increased from 320% to 350%.
Shield throw attack piercing damage coefficient increased from 135% to 150%.
2. New Unit Mastery
Demesne Arbalists:
Node 1: Increase Piercing Damage by 100 points.
Node 2: Increase shooting speed by 12%.
Node 3: Increase Piercing Damage by 100 points.
Node 4: Increase shooting speed by 12%.
Node 5: Gain skill: [Piercing Bolts], which allows crossbow bolts to pierce up to 2 additional targets and disrupt cavalry charges; damage decreases by 30% for each target pierced. (Does not coexist with other skills)
Node 6: Increase damage against cavalry by 400 points.
Node 7: Increase damage against melee units by 400 points.
Node 8: [Piercing Bolts] apply a 40% slow to cavalry, lasting 3 seconds.
Rattan Vipers:
Node 1: Increase Piercing Damage by 100 points.
Node 2: Increase Piercing Armour Penetration by 100 points.
Node 3: Increase Piercing Damage by 100 points.
Node 4: Increase Piercing Armour Penetration by 100 points.
Node 5: Gain skill: [Poison Barrage], causing small area enemies to be poisoned and take damage equal to 1.5% of their current health per second.
Node 6: Increase damage against infantry by 400 points.
Node 7: Increase damage against ranged units by 400 points.
Node 8: Increase [Poison Barrage] poisoning damage by 300 points per second.
Ironcap Arquebusiers:
Node 1: Increase Piercing Damage by 100 points.
Node 2: Increase shooting speed by 12%.
Node 3: Increase Piercing Damage by 100 points.
Node 4: Increase shooting speed by 12%.
Node 5: Gain skill: [Rapid Fire], greatly increasing shooting speed for 12 seconds.
Node 6: Increase damage against cavalry by 400 points.
Node 7: Increase damage against melee units by 400 points.
Node 8: During [Rapid Fire], randomly throw firecrackers to deal area damage, which will comsume a large amount of ammo.
Ironcap Archers:
Node 1: Increase Piercing Damage by 100 points.
Node 2: Increase Piercing Armour Penetration by 100 points.
Node 3: Increase Piercing Damage by 100 points.
Node 4: Increase Piercing Armour Penetration by 100 points.
Node 5: Gain skill: [Explosive Arrows], which shoots 2 rounds of arrows with attached firecracker causing small area explosions.
Node 6: Increase damage against infantry by 400 points.
Node 7: Increase damage against ranged units by 400 points.
Node 8: Reduce [Explosive Arrows] cooldown time by 9 seconds.