PTR – S23 PTR Season Update Summary – Patch Notes & S24 INFOS

Season Update Summary – Patch Notes

New Season Runes – Armour

Helm

  • Crimson Gaze: Reduces damage taken from Units by 20%. Upon death, deals Burning Damage equal to 1.5% of max HP per second to nearby enemies for 10s, applying Burning accumulation. Effect ends if enemies leave AoE. (3 Rune Power)

Armor

  • Blood Reversal: Lifesteal from [Polearm] Units converts 30% of healing into damage to the target. (3 Rune Power)
  • Buckler Smash: [Buckler] Units deal +20% Blunt Damage. (3 Rune Power)

Gauntlets

  • Enduring Lancer: [Lancer Cavalry] gains [Control-Immune] while charging. Ends after one hit or 10s. (3 Rune Power)
  • Harvest Power: [Javelin], [Archer], [Firearm], [Crossbow] Units recover 2 Ammo per Unit kill. (3 Rune Power)

New Season Runes – Weapon

Poleaxe

  • Executioner’s Axe: Each hit by [Weapon Dance] reduces [Ultimate Skill] cooldown by 1.5s. (3 Rune Power)

Glaive

  • Dragon’s Sweep: [Dash Attack] Stamina cost -30%, damage +30%. (3 Rune Power)

Maul

  • Guardian’s Strength: All skills consume -30% Stamina. (3 Rune Power)

Shortsword & Shield

  • Ironclad Bastion: Using [Ironsides] increases Unit defense by 30%. (3 Rune Power)

Spear

  • Deadly Serpent: Each stack of [Hard-Hitting] grants +2% all damage. (3 Rune Power)

Pike

  • Dragon’s Path: [Green Dragon] grants instant 1s charge damage & Knock-Up without charging. (3 Rune Power)
  • Dragon’s Pursuit: Every 3rd use of [Wandering Dragon], [Water Dragon], or [Sky Dragon] reduces [Ultimate Skill] cooldown by 2s. (2 Rune Power)

Musket

  • Storm Thunder: After [Blackpowder Grenade], can use again within 10s (1× per cooldown). Cooldown +15s. (3 Rune Power)

Bow

  • Swift Return: Each [Lightning Bolt] hit reduces cooldown by 3s. (3 Rune Power)

Dual Blades

  • Shadow Leap: Entering [Sneak] with [Infiltrator] enables Sprint & Jump. (3 Rune Power)

Shield & Spear

  • Deadly Throw: [Heracles’ Throw] and [Heracles Mounted Throw] deal +10% Headshot damage. (3 Rune Power)

New Battlefield Score System

  • Real-time score rewards based on in-battle actions.
  • [Tab] screen ranks players by total score — higher score = higher rank.

Balance Adjustment – Bow

  • Removed trait: “Armour Piercing +36% vs Units, -36% vs non-Units”.

Empire Chariot Balance Adjustments (PTR – subject to change)

Health & Damage

  • 80–100% HP → Damage +15%
  • 60–80% HP → No change
  • 30–60% HP → Damage -30%
  • 0–30% HP → Damage -70%

Instantaneous Speed & Control

  • Speed ≥12 → Knock-Up all Units
  • Speed <12 & ≥ minimum impact speed → Knock-Back Infantry only; no extra control vs Cavalry

Accumulated Damage Effect

  • Added [Unbalance System] (starts at 0)
  • Taking damage increases Unbalance based on Unit type/damage type
  • At max → Unbalance Overturn: Hero ejected, Chariot speed reduced to 0 (100% slow) for 8s
  • After Overturn → resets to 0
  • If not maxed → gradually decreases

New Units

3-Star: Doppelsoldner

  • Imperial mercenaries effective in specific scenarios & vs certain targets
  • Two-handed greatsword with powerful AoE swings
  • Singing ability applies Silence within a radius, disabling enemy skills

4-Star: Zealot

  • Gains [Madness] through combat; at max, transforms into Inquisitor
    • Killing 3★ or lower Units & Heraldic Units grants extra Madness
  • Milanese Armour: -18% damage taken, some fire resistance, strong left shoulder plate for blocking
  • Inquisitor form: Weapon coated in blackpowder, each attack inflicts Burning Damage & small explosions