Season Update Summary – Patch Notes
New Season Runes – Armour
Helm
Crimson Gaze : Reduces damage taken from Units by 20%. Upon death, deals Burning Damage equal to 1.5% of max HP per second to nearby enemies for 10s, applying Burning accumulation. Effect ends if enemies leave AoE. (3 Rune Power)
Armor
Blood Reversal : Lifesteal from [Polearm] Units converts 30% of healing into damage to the target. (3 Rune Power)
Buckler Smash : [Buckler] Units deal +20% Blunt Damage. (3 Rune Power)
Gauntlets
Enduring Lancer : [Lancer Cavalry] gains [Control-Immune] while charging. Ends after one hit or 10s. (3 Rune Power)
Harvest Power : [Javelin] , [Archer] , [Firearm] , [Crossbow] Units recover 2 Ammo per Unit kill. (3 Rune Power)
New Season Runes – Weapon
Poleaxe
Executioner’s Axe : Each hit by [Weapon Dance] reduces [Ultimate Skill] cooldown by 1.5s. (3 Rune Power)
Glaive
Dragon’s Sweep : [Dash Attack] Stamina cost -30%, damage +30%. (3 Rune Power)
Maul
Guardian’s Strength : All skills consume -30% Stamina. (3 Rune Power)
Shortsword & Shield
Ironclad Bastion : Using [Ironsides] increases Unit defense by 30%. (3 Rune Power)
Spear
Deadly Serpent : Each stack of [Hard-Hitting] grants +2% all damage. (3 Rune Power)
Pike
Dragon’s Path : [Green Dragon] grants instant 1s charge damage & Knock-Up without charging. (3 Rune Power)
Dragon’s Pursuit : Every 3rd use of [Wandering Dragon] , [Water Dragon] , or [Sky Dragon] reduces [Ultimate Skill] cooldown by 2s. (2 Rune Power)
Musket
Storm Thunder : After [Blackpowder Grenade] , can use again within 10s (1× per cooldown). Cooldown +15s. (3 Rune Power)
Bow
Swift Return : Each [Lightning Bolt] hit reduces cooldown by 3s. (3 Rune Power)
Dual Blades
Shadow Leap : Entering [Sneak] with [Infiltrator] enables Sprint & Jump. (3 Rune Power)
Shield & Spear
Deadly Throw : [Heracles’ Throw] and [Heracles Mounted Throw] deal +10% Headshot damage. (3 Rune Power)
New Battlefield Score System
Real-time score rewards based on in-battle actions.
[Tab] screen ranks players by total score — higher score = higher rank.
Balance Adjustment – Bow
Removed trait: “Armour Piercing +36% vs Units, -36% vs non-Units” .
Empire Chariot Balance Adjustments (PTR – subject to change)
Health & Damage
80–100% HP → Damage +15%
60–80% HP → No change
30–60% HP → Damage -30%
0–30% HP → Damage -70%
Instantaneous Speed & Control
Speed ≥12 → Knock-Up all Units
Speed <12 & ≥ minimum impact speed → Knock-Back Infantry only; no extra control vs Cavalry
Accumulated Damage Effect
Added [Unbalance System] (starts at 0)
Taking damage increases Unbalance based on Unit type/damage type
At max → Unbalance Overturn : Hero ejected, Chariot speed reduced to 0 (100% slow) for 8s
After Overturn → resets to 0
If not maxed → gradually decreases
New Units
3-Star: Doppelsoldner
Imperial mercenaries effective in specific scenarios & vs certain targets
Two-handed greatsword with powerful AoE swings
Singing ability applies Silence within a radius, disabling enemy skills
4-Star: Zealot
Gains [Madness] through combat; at max, transforms into Inquisitor
Killing 3★ or lower Units & Heraldic Units grants extra Madness
Milanese Armour : -18% damage taken, some fire resistance, strong left shoulder plate for blocking
Inquisitor form: Weapon coated in blackpowder, each attack inflicts Burning Damage & small explosions