Sacrum Romanum: Crown and Cross]
🌟 Seasonal Highlights (TL;DR)
If you´re interested in all details, check the official news:
https://www.conquerorsblade.com/en/news/1596
🆕 New Units
- 3★ Doppelsöldner – Silence Aura • Sweeping Greatsword AoE
- 4★ Zealot – Builds Mad Malice • Transforms into Inquisitor (blasts & burn)
- 5★ Order of the Dragon – Unique mouse-control mode (Emperor’s Expedition) • Burst combo • Cleanse & Heal
🌍 World & Campaign
- Main focus: Ostaria
- Sep 19 → Dec 1 (UTC+8) phased campaign
- Territory War gradually expands
- Final contention: Reginopolis, Conqueror’s City, Augolia
⚙️ Systems & Features
- Revamped New Player Flow
- Rebuilt Unit Training Camp
- Battlefield Replay with custom stages
- Unit Skill Tags in Barracks, Deployment & Battle UI
- Territory War Rules Panel for fiefs
- House Reputation Rework (Fief Reputation system)
- New Battlefield Score System (real-time ranking)
- Battle Pass Power Growth Storage (delayed bonus XP)
- +80 Personal Storage Slots
⚖️ Balance Adjustments
- Bow: Trait “+36% AP vs units / −36% vs non-units” removed
- Empire Chariot:
• Base Leadership 320 → 310
• Damage scales with HP (heavier nerfs below 60%)
• New Instability/Overturn System (chariot flips, ejects rider)
• Collision damage reduction on repeated hits (−25% → −85%)
• CC thresholds clarified: full knock-up only at ≥12 Instant Speed
Full detailed list of Chariot nerfs:
https://www.conquerorsblade.com/en/news/1596
🆕 New Seasonal Units
⭐⭐⭐ Doppelsöldner
- Role: AoE Greatsword Infantry • Anti-pike / Formation Breaker
- Unique: Song of Landsknecht silences enemies in range
- Skills:
• Windmill – Cleaving greatsword flurry
• Song of Landsknecht – Battle song, silences enemies

⭐⭐⭐⭐ Zealot
- Role: Faithful Imperial Guardians • Transforming Heavy Infantry
- Unique: Builds Mad Malice (faster by killing ≤3★ & Heraldic units) → transforms into Inquisitor
- Traits: 18% Damage Reduction (Milanese plate) • Fire Resistance
- Skills (Normal State):
• Righteous Charge – Fearless forward charge
• Zeal Whirlwind – Sweeping hammer spin
• Judgment Day – Divine purge of fire - Skills (Judge State – Inquisitor):
• Dies iræ – Hammer slam, knocks enemies away
• Saeclum in Favilla – Flurry of explosive hammer strikes

⭐⭐⭐⭐⭐ Order of the Dragon
- Role: Elite Noble Knights • Emperor’s Vanguard
- Unique: Emperor’s Expedition – Switch to mouse-controlled mode for direct unit command
- Traits: Gilded plate armor (high defense) • Burst damage + self-cleansing heal
- Skills:
• Emperor’s Expedition – Mouse-control mode (special control system)
• Sacred Verdict – Flurry of swift attacks, high burst
• Blessing of Light – Remove DoTs, restore health
Battle Pass (Season: Sacrum Romanum)
- Lv1 Hero Attire: Margrave of the Border
- Lv50 Unit Attire: Imperial Campaign
- Lv70 Mount: Gloria
- Lv100 Hero Attire: Emperor in Steel.
🏰 Season Vault (Returns & Prices)
- Returns (20% off):
• Lionfire season sets - Price Drops:
• Aurora’s Glory (Sealed): 2500 → 2000
• Northern Lion (Sealed): 5000 → 4000
• Vasa Royal Guards (Sealed): 2500 → 2000 - Reverted Up:
• Hellenic Court Robes (Sealed): 2000 → 2500
• Vergina Sun (Sealed): 4000 → 5000
• Twelfth Trial (Sealed): 2000 → 2500 - Removed:
• Snow Falcon Attire (Hero)
• New Dawn Attire (Hero)
• Tiger Battalion (Unit) - Special Return:
• “Dragonrise” season weapon skins
World & Regions
- 3-Region servers (Ostaria focus, hegemon = Augolia):
APAC: Lotus Ash Sea, Dragonrise Island, Jaderock Creek • EU/AMS: Crystal Sea, Elysium Peak. - 1-Region servers (Ostaria only, hegemon = Augolia):
APAC: Khan’s Edge, Aetherium Gate, Seorabeol, Eternal Reign, Sacrum Imperium • EU/AMS: Pantheon Warhall, Lionforge Fjord, Lakonía, Terracotta Vanguard, Ferrea Corona.
📜 Campaign Phases (UTC+8)
- Rising of Hero (Sep 19 – Sep 29)
• Max Units: ≤3★
• Set Attributes: OFF
• Forge Bonus: OFF
• Auxiliary Points: 6
- Eve of Turmoil (Sep 29 – Oct 13)
• Max Units: ≤4★
• Set Attributes: ON
• Forge Bonus: OFF
• Auxiliary Points: 6
• More regions unlocked
- All is Chaos (Oct 13 – Nov 03)
• Max Units: ≤5★
• Set Attributes: ON
• Forge Bonus: ON
• Auxiliary Points: 6
- Usurp the Thrones (Nov 03 – Nov 17)
• Max Units: ≤5★
• Set Attributes: ON
• Forge Bonus: ON
• Auxiliary Points: 6
• City contention: Reginopolis, Conqueror’s City, Augolia
- King of Kings (Nov 17 – Dec 01)
• Final contention for Reginopolis, Conqueror’s City, Augolia
🎯 Season Challenges (Unlocks & Key Rewards)
- Doppelsöldner (Unlock Sep 19)
3-day Unit Trial → Permanent Unit → Rare Doctrine (silence duration +) → Cartoon Avatar - Zealot (Unlock Sep 29)
3-day Unit Trial → 120 Unit Medals → Permanent Unit → Epic Doctrine (Judgment Day heals 50% Max HP) → Cartoon Avatar - Order of the Dragon (Unlock Oct 13)
3-day Unit Trial → Rare Doctrine (+200 dmg on Sacred Verdict) → 120 Unit Medals → Permanent Unit → Doctrine Spirit +200 Medals → Epic Doctrine (+15% speed in Expedition) → Cartoon Avatar
🛡️ Armor Runes
Helm
- [Blood Rain] – −20% unit damage taken; upon death deal 30% of current HP as damage to up to 10 nearby enemies; 3 RP
- [Venom Claw] – −20% unit damage taken; upon death creates poison field (0.2% Max HP/s, +0.2% per second, lasts 20s, removed if enemy leaves area); 3 RP
- [Crimson Gaze] – −20% unit damage taken; upon death inflicts burning (1.5% Max HP/s for 10s, removed if enemy leaves area); 3 RP
- [Vital Essence] – +2% Max HP per second at supply points; 2 RP
Armor (Chest)
- [Warding Banner] – −8% damage taken while on a capture point; 3 RP
- [Winged Havoc] – Javelin Infantry deal +15% damage vs. Towel-Shield units; 3 RP
- [Sacred Light] – [Bandage] duration reduced by 40% (total healing unchanged); 2 RP
- [Blood for Blood] – [Polearm] units convert 30% Lifesteal healing into bonus damage against target (units only); 2 RP
- [Mountainbreaker] – [Melee Infantry – Special] gain +20% blunt damage (units only); 3 RP
Bracers
- [Iron Cavalry] – Lance Cavalry gain [Immunity] during charge (ends after 1 hit or 10s); 3 RP
- [Full Quiver] – [Javelin]/[Bow]/[Musket]/[Crossbow] restore +2 ammo per enemy kill; 3 RP
- [Piercing Fang] – Javelin Infantry attacks deal +200 block damage; 3 RP
- [Fertile Blessing] – +3% Max HP; upon death nearby allies heal 10% Max HP; 2 RP
- [Stone Shell] – Hero +2500 Max HP; below 30% HP: −20% damage from units; 2 RP
Boots
- [Gale Stride] – [Chargers] amplification tick reduced from 1.5s → 0.5s; 3 RP
- [Judgment Horn] – +8% damage dealt while on a capture point; 3 RP
- [Amber Veil] – [Bandage] slowdown reduced from 50% → 30%; 2 RP
- [Ghost Wind] – +4% movement speed; upon death nearby allies gain +8% speed for 10s; 2 RP
⚔️ Weapon Runes
Poleaxe
- [Minotaur’s Axe] – [Sideways Sweep] gains +1 additional use; 3 RP
- [Shattering Axe] – Each enemy hit by [Weapon Dance] reduces Ultimate CD by 0.5s; 3 RP
- [Hercules‘ Final Battle] – −10% damage taken while using Ultimate; 2 RP
Glaive
- [Demigod Authority] – Grants CC immunity (except [Winded]) during [Hail of Blades] & [Flying Reaper]; 3 RP
- [Dragon Aflight] – Sprint Attack −30 stamina cost, +30% damage; 3 RP
- [Titanic Physique] – Grants CC immunity (except [Winded]) during [Turn and Attack]; 2 RP
Maul
- [Tortoise’s Boon] – −30% stamina cost for all Maul skills; 3 RP
- [Titanic Shockwave] – [Earthsplitter] AoE radius +25%; 3 RP
- [Hermes‘ Leap] – [Dodge] stamina cost −20%; 2 RP
Longsword & Shield
- [Jason’s Golden Fleece] – After Ultimate, regenerate +0.5% Max HP/s for 10s; 3 RP
- [Hippocrates‘ Oath] – [Mercy of Heaven] grants +10% defense to nearby allies for 5s; 3 RP
- [Perfect Provisions] – Above 70% HP: +100 damage; 2 RP
Sword & Shield
- [Spartan Resolve] – Grants CC immunity (except [Winded]) while using [Centurion’s Battle Drill] & [Thunderstruck]; 3 RP
- [Realm Bulwark] – While using [Ironsides], units gain +30% Defense; 3 RP
- [Discus Thrower] – [Throw Shield]: Slow reduced to 20%, cooldown reduced to 3s, +20% range; 2 RP
Spear
- [Serpent’s Malice] – Each [Hard-Hitting] stack grants +2% total damage; 3 RP
- [Great Horsemanship] – Mounted Right-Click −20% stamina cost; 3 RP
- [Unified Charge] – Mounted attacks deal +5% damage; 2 RP
Pike
- [Dionysus’s Ecstasy] – Dragon skills apply [Strong as a Storm] (+15% Piercing Armor Pen per stack); 3 RP
- [Treads the Sea] – [Green Dragon] auto-triggers as a 1s charge (no charge needed); 3 RP
- [Shadow Pursuit] – Third strike of [Wandering/Water/Sky Dragon] reduces Ultimate CD by 2s; 2 RP
Nodachi
- [Heroic Strike] – [Ichi-no-Tachi] always hits as 2s charge version, refreshes all CDs (except Ultimate); hits grant [Heroic Blessing] (+2% dmg, +1.5% lifesteal per stack, up to 15, lasts 6s, loses 3 stacks when ending); 3 RP
- [Ares‘ Sacrifice] – During [Bloodbath]: +120% Critical Value +1000; 3 RP
- [Macedonian Costume] – During [Bloodbath]: −15% damage taken, but damage delayed over next 10s; 2 RP
Musket
- [Thunder in Tandem] – After [Blackpowder Grenade], can throw 1 extra grenade within 10s (1 per cooldown cycle, +15s cooldown); 3 RP
- [Poseidon’s Tide] – [Five Rounds Rapid] fires grapeshot, also +120% Critical Value +2000 for 10s; 3 RP
- [Yang Metal] – Normal Attacks become grapeshot; 2 RP
Bow
- [Sun Chaser] – Each enemy hit by [Lightning Bolt] reduces cooldown by 3s; 3 RP
- [Hydra’s Fangs] – Normal Attacks apply [Wound]; at 3 stacks it explodes (3% Current HP +300 dmg/s for 3s, −5% speed); 3 RP
- [Hippolyte’s Demise] – +15% damage vs. ranged units; 2 RP
Short Bow
- [Plague Arrow] – Markers/explosions spread to up to 5 targets (Bleed damage −50%, not affected by Desert Warrior set); 3 RP
- [Hunt of Hercules] – [Wrath of Artemis] & [Angry Hornets] apply markers detonated by Normal Attacks; 3 RP
- [Animus of Kronos] – Each [Enhanced Attack] stack: +4.5% Piercing Damage & +4.5% speed (max 5 stacks, duration +2s); 2 RP
Dual Blades
- [Selene’s Warding] – [Quick March] damage +30%; 3 RP
- [Shadowstep] – Entering [Sneak] via [Infiltrator] allows Sprint & Jump; 3 RP
- [Troy’s Tragedy] – +15% damage vs. units; 2 RP
Chain Dart & Scimitar
- [Achilles‘ Sorrow] – Each [Stinging Strike] reduces [Scorpion’s Snare] cooldown by 1s; 3 RP
- [Yin Metal XVI] – [Scorpion’s Snare] gains +1s Armor Pen effect; 3 RP
- [Hephaestus‘ Blade] – +10% damage vs. targets with >600 Slashing Defense; 2 RP
Shield & Spear
- [Spartan Greeting] – During [Spartan Kick]: −30% damage taken & CC immunity (except [Winded]); 3 RP
- [Skull-Taker] – [Heracles‘ Throw]/Mounted Throw deal +10% headshot damage; 3 RP
- [War Steps] – [Sidestep] & [Sidestep Attack] −25% stamina cost; 2 RP
Season Fame & Store
- Fame reset to Sacrum Romanum.
- Matchmade modes (Field/Ranked) now grant Season Fame; weekly cap 1,500.
- Store includes stepped costs for Artificer’s Stones, Treatise, Medals, Schematics, Epic/Lego crates, Legendary Hero Attire: Victory Masterwork, and [S24 – Sacred Authority] Title.