Seasonstart Guide
What do you need for the perfect season start?
Proper use of resources | Use Slider
- Buy out all EXP-Tokens
- Buy out all Seasonal Gear (Gives standard +8 Leadership per Gear Piece)
- Buy out all purple schematics (as long as you have the tokens)
- Buy out all Doctrine Chests for your Units & missing Doctrines
- If you buy the battlepass (1000 Souvereigns) you get permanent 50% more glory per level
- The Battlepass itself gives you many goodies, Epic Hero Schematics, Blades (currency) and more
- A small Bonus is “Guild Gift” which gives you some extra goodies and with luck better rewards
At the beginning of each season, it is divided into different phases.
Each phase (see below) has its own rules:
First Phase:
- Only Tier 1–3 units
- No armor bonuses or set bonuses active
Second Phase:
- Only Tier 1–4 units
- Armor set bonuses are active | No crafted bonuses
Third Phase:
- All units available
- All armor set and crafted bonuses active
- No more restrictions
To ensure a successful, smooth, and cost-efficient start, we suggest the following:
To keep it short:
Muskets are the best, simplest, and strongest hero class in the first phase.
Almost every unit burns, takes extra fire damage, and all of your abilities apply either AoE damage or CC/burn effects.
An alternative would be the Longbow, but it is less efficient than the Bomb Musket, since it mainly deals single-target damage.
For the first phase units, we have listed below the best, most cost-efficient, and effective options. Nearly all of these units remain useful in later phases as well.
In the blue Tier 1–3 phase, burn effects, AoE poison, and debuffs are especially valuable, making ranged and Rattan units excellent choices — alongside cavalry.
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Your first goal should be to push to level 50.
This unlocks all seasonal runes (Hero).
To reach this quickly, save all your weekly quests and activate them right at the season start.
Bandit Raids should always be played every week (5x limit), ideally with the maximum EXP boost available to you.
Fief Quests also provide additional hero experience.
There are also EXP books, but they are not worth mentioning — too rare and with only minimal effect.
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