Unit Guide: Daggerlancer Cavalary

Elite cavalry wielding dagger‑axes, capable of devastating charges and sustained melee follow‑up.


1 | Unit Overview

ParameterDetails
Era / Tier★★★★ Purple (Heroic Era Special Cavalry)
Unit Size18 models
Leadership245 L
Unlock MethodHonour Tech‑Tree (≈ 65 k H)
RoleShock charge cavalry → melee disruptor

2 | Core Traits

  • Dagger‑Axe Weaponry: Combines lance reach with axe cleave; effective against both infantry and shields.
  • Mounted Mobility: High approach speed and charge distance.
  • Brace Resistance: Moderate ability to hold position after charge.

3 | Formations

FormationPurpose
WedgeConcentrate penetration for charge impact.
DispersedMinimise vulnerability to ranged splash.
LineTwo‑rank line for sustained melee follow‑up.

4 | Unit Orders

OrderEffect
ChargeClassic Charge dealing massive DMG
Rally to meUnit will follow your hero and counter attack everytime they get attacked | The Skill counts as charge, so they will deal charge dmg + doctrine will be applied

5 | Veterancy Paths

Go Top if youre insecure about your engages and you want to be one the safer side of not dying to range before reaching the enemy

Go Bottom if youre aware of how cav works, you have a clear understanding of engages and you can calculate when to go into action


6 | Mastery Upgrades


7 | Recommended Doctrines

If needed, replace the charge DMG doctrine with Leadership or Siegefighter doctrine.


8 | Micro & Combat Tactics

  1. Charge -> On Impact press 2 for rally
  2. Run behind enemy lines, get their attention while using 2 to wipe them from behind with the cav

9 | Counters

Counters:

  • Polearm Braces (Pikes, Spears) interrupt charges.
  • Ranged AoE (Shenji Grenadiers, Flamethrowers, any high dps | Use upper vet line if you have problems to deal with range) punish cavalry.

Key Takeaway

Daggerlance Cavalry excel at line‑breaking charges followed by a multi‑hit area cleave. Use formation discipline to maximise charge impact, then immediately engage with Blade Storm. They have lethal burst but limited sustain—cycle charges, avoid prolonged melee, and exploit their speed to disengage and reset.

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