Elite cavalry wielding dagger‑axes, capable of devastating charges and sustained melee follow‑up.
1 | Unit Overview
Parameter | Details |
---|---|
Era / Tier | ★★★★ Purple (Heroic Era Special Cavalry) |
Unit Size | 18 models |
Leadership | 245 L |
Unlock Method | Honour Tech‑Tree (≈ 65 k H) |
Role | Shock charge cavalry → melee disruptor |
2 | Core Traits
- Dagger‑Axe Weaponry: Combines lance reach with axe cleave; effective against both infantry and shields.
- Mounted Mobility: High approach speed and charge distance.
- Brace Resistance: Moderate ability to hold position after charge.
3 | Formations
Formation | Purpose |
---|---|
Wedge | Concentrate penetration for charge impact. |
Dispersed | Minimise vulnerability to ranged splash. |
Line | Two‑rank line for sustained melee follow‑up. |
4 | Unit Orders
Order | Effect |
---|---|
Charge | Classic Charge dealing massive DMG |
Rally to me | Unit will follow your hero and counter attack everytime they get attacked | The Skill counts as charge, so they will deal charge dmg + doctrine will be applied |
5 | Veterancy Paths
Go Top if youre insecure about your engages and you want to be one the safer side of not dying to range before reaching the enemy
Go Bottom if youre aware of how cav works, you have a clear understanding of engages and you can calculate when to go into action
6 | Mastery Upgrades

7 | Recommended Doctrines

If needed, replace the charge DMG doctrine with Leadership or Siegefighter doctrine.
8 | Micro & Combat Tactics
- Charge -> On Impact press 2 for rally
- Run behind enemy lines, get their attention while using 2 to wipe them from behind with the cav
9 | Counters
Counters:
- Polearm Braces (Pikes, Spears) interrupt charges.
- Ranged AoE (Shenji Grenadiers, Flamethrowers, any high dps | Use upper vet line if you have problems to deal with range) punish cavalry.
Key Takeaway
Daggerlance Cavalry excel at line‑breaking charges followed by a multi‑hit area cleave. Use formation discipline to maximise charge impact, then immediately engage with Blade Storm. They have lethal burst but limited sustain—cycle charges, avoid prolonged melee, and exploit their speed to disengage and reset.