Summary
Demesne Arbalists are a tier-3 Silver Era ranged infantry unit equipped with heavy crossbows. They deliver high armor-piercing volleys.
Unit Overview
- Role: Silver Era ranged infantry specializing in high AP crossbow volleys
- Era & Tier: ★★★ Silver Era, Tier III in the Ranged Infantry tree.
- Leadership & Count: 160 leadership, 26 (29) models per unit.
Abilities & Orders
- Aim Order Close Shot: Aims with better accuracy on the nearest enemy
- Attack Area (Order): Standard crossbow volley against a specified location.
Strengths & Weaknesses
Strengths:
- Exceptional armor penetration, effective against heavily armored infantry and cavalry.
- Stagger effects on hits (unless heavy armor)
- Moderate ammunition count for sustained firefights.
Weaknesses:
- Slow rate of fire and reload speed; vulnerable during reloading phases.
- Lower numbers per unit reduce volume of fire compared to lighter skirmishers.
Tactics & Tips
- Hold Chokepoints: Deploy in narrow passes or behind fortifications
- Time Your Aim: Use Aim Order before enemy engagements to soften targets and increase penetration.
- Rotate Units: Swap out to fresh Units during prolonged fights to maintain fire rate and balanced impact.
Warband Synergy & Composition
- Frontline Anchor: Combine with Shield or Halberdiers to protect flanks while Arbalists volleys
- Supporting Buckler / Bruiser: Follow your team and always stay in the back middle line with your untis to have the best impact while having a safe spot
Counters & Mitigation
- Fast Skirmishers: Mounted archers can outmaneuver stationary Arbalists and pick them off.
- Shock Cavalry: Lancers and cataphracts can close distance quickly
- Area-of-Effect Orders: Flaming Arrows or fire bombs will punish grouped Arbalists
Quick-Reference Card
- Type: Ranged Infantry (Silver, Tier III)
- Leadership: 160 | Count: 26
- Passive: Penetrating Shots (+2 Targets) | Shield Breaker (higher Pen)
- Order: Focused fire | Close Shoot
- Strengths: High AP
- Weaknesses: Slow reload, immobility risk
- Synergy: Shield Infantry, blob fights
- Counters: Skirmishers, shock cavalry, AoE fire
Veterancy:
Bottom: Better for close fights, or as Unit for the Chevaliers (T5 Cav) | Gives better Hero follow control and close combat ability
Top: If you want to keep them at safe spots, use the upper way to get better DPS (Firerate & accuracy)




