White Elk Fortress Siege Guide – Conqueror’s Blade
Attacker:

General Overview: White Elk Fortress is a brutal map with strong natural chokepoints, verticality, and a narrow central push lane. Attackers face a slow grind through layered outer defenses before reaching the tight and deadly final base. Defenders benefit heavily from terrain advantage and artillery placements.
Key Features:
- Three siege tower lanes (Left, Mid, Right)
- One destructible main gate
- Two destroyable Breaches
- Breach flanks and rotation paths
- Final base located in a tight rectangular zone
Attacker Strategy:
- Siege Phase:
- Protect siege towers—right tower often least defended.
- Ladder placement on walls (left and right) can provide early distraction
- Use canons (pre build) to destroy enemy artillery
- Wall Control and Supply Control
- After towers land, prioritize clearing one side of the wall (right or left) to enable safe mid control | One other method is to take the supply on the right side (further one) and slowly push into enemy spawn / mid
- Avoid stacking on center—use split pressure.
- Watch for defender cav flanks | Respawner can flank you from behind
- Mid Push:
- Breach gate or use destroyed wall paths—mid lane is tight and easily trapped.
- Use shield walls to lead and rotate push cav from the right flank if possible.
- Secure the supply point before committing to final base push.
- Final Base:
- 4 Ways, gate – Supply path – Long path – spawn path.
- Use the supply path to get a foothold | If youre team has heavy range/infanty switch to cav and try to flank the moment your team gets pushed or pushing themselves
- Close the flank paths from the enemy (spawn path and side path)
Defender Strategy:

- Stagger defenses at destroyed wall and gate.
- Use stairs to kite and bleed attacker units whenever they try to build up
- Don’t overstack mid—flank stairs need coverage.
- You can let them get the far supply point, but you need to build anti cav in the middle
- Final Defense:
- Set up layered defense—ranged in back, shieldwalls at choke.
- Keep one unit close on back supply at all times, use cav if youre team is heavy infantry / range based
- Try to pressure the enemy before he can start his push (mosten they build one path)
Common Mistakes:
- Attackers funnelling all units into mid—perfect for defender AOE.
- Defenders ignoring backflank rotations.
- Overcommitting to walls and getting cut off.
Recommended Units:
- Attack: Shields, Range, tons of cav
- Defense: Range -> Infantry -> Shields -> Cav
Tips:
Attackers should time pushes with treb volleys to disable key defenders.
Defenders must not lose the back supply—rotate units there consistently.